Post by Rehjul on Aug 18, 2014 16:27:17 GMT -5
The Far Lands stand on the far end of either side of the continent - the farther you run from one, the nearer you get to the other. The lands have secured a certain level of renown within the human cities; their infamy is such that travel to the regions is all but forbade. Many men and women have ventured into their depths for an equal number of reasons. Some sought answers, others looked for a new beginning, and so many fools have charged in seeking glory. Few return, and those that do are never the same. What changes them remains unknown.
The realm is dark. This we know. For what reason, we do not. The sun and moon may remain blocked out by the mass of trees, though the cause of its twilit appearance may be the work of something more sinister. The Lands are marked by a massive expansive of woods. The trees themselves jut suddenly from the ground, creating a sudden break in the environment. Stepping foot into the treeline provides many with a sense of terror, though it remains unknown whether this is a direct affect of the region or the stigma that sticks to it in the minds of so many.
Certain scholars have taken it upon themselves to discover the truth of the Far Lands - this has yet to be uncovered; many of the scholars grow lost or die in the woods. The few that have returned with mind, body, and soul intact have dictated more than a few oddities. At certain points, the Far Lands grow blazingly hot, with no discernible source for the heat. The temperature, however, is enough to drive a person away, or continue at risk of being burned alive. The environment differs drastically, at certain points - the marshes and woods present at entry give way to lakes and plains much deeper in. It is expected that further region changes rest deeper within.
Hulking beasts prey upon every moving thing within the Far Lands. Their anger and malice is such that clearings of trees have been demolished due to the rampaging monsters.
Strangest of all, though, are the desolated human structures that several scholars reported finding in their expeditions. Upon return, these were not to be found - however, this could have been only a mere lapse in recollection of the proper directions.
These great, lumbering, humanoid beings were driven back to the outer edges of the lands in the Great Push. Many giants live as loners, and more so have taken to residing in the city of giants resting below Dragon's Spine, but many have fallen into small tribes that roam and inhabit the Far Lands. These grow feral, from the Far Land's influence. This ferality lends their actions a wild sort of unpredictability, and lends the already powerful creatures yet another massive increase of strength. The only flaw in these things acts as another benefit of theirs; the size of the geiants makes them an easy target, but cuts the average human down to little more than a rodent in comparison. Many a warrior has been felled in battle due to their underestimation of the swiftness and agility of the giants; their speed is much greater than their large and bulky frames may give them credence for.
Large, quadrupedal beasts that stalk among the Far Lands. Sightings of these have confirmed that their sizes can span from that of an average-sized dog, to a form that's comparable to a smaller mountain. One traveler's citing claims that he encountered one such beast, that, upon approaching, rose onto its hind legs, reaching a height large enough to blot out the sun.
Walkers are covered in a series of scales, which can vary in color from a rustic red to a dull blue, though the most common appearance is an atypical grey. Some have speculated that their coloring is representative of a type of ranking within a pack, though it is unknown as to whether the walkers have any sort of hierarchy or not.
Beneath the scales lays a thick exoskeleton - many a warrior has lost a blade that grew wedged between the beast's hide. At the moment, the very few warriors that have felled a walker have done so either through extreme cunning, or blunt force - either through the use of traps, or weapons such as hammers; the average blade doesn't seem to be capable of penetrating this creature's natural armor.
The beast moves along on four legs - these legs are, as the rest of the body, protected by a layer of scales and exoskeleton; each leg is ended in a sort of paw that wields four severely sharp claws. The crawler often moves at a slow crawl - thus the reasoning for its name, but is capable of swiftly moving into a rapid charge, when it detects either an adversary or nearby prey.
These claws are dense enough, and pack enough of an impact, that they've proven themselves capable of cleaving armored men in half.
In addition to its other assets, the crawlers boast enormous jaws, the destruction force of which is currently unknown, along with a very powerful, barbed tail.
The bodies of these winged arthropods are constructed from several different plated segments. The sizes and length of their bodies can vary; the typical fly spans no more than a single meter in length, and the width is often no thicker than the leg of the typical human. However, the sizes of these creatures are thought to continue to increase for however long such a thing lives.
Midway on the body of a fly spans two separate pairs of leathery wings, each of which is adorned at its crest with a claw-like structure that the creature uses in close-range assaults.
The head of the fly is adorned with several pairs of bead-like eyes completed with a set of antenna and a pair of vicious fangs. The mandibles are heavily muscled, and can cause severe lacerations in whatever they may latch onto. In addition to immediate physical damage exerted, the creature generates a severe venom that it empties into potential victims.
At the opposing end of the mouth lies a gland situated near the end of the fly's body. This opening is used to project an acidic substance onto prey and predator alike from long distances.
Also commonly referred to as 'serpents.'
Thick, serpentine-like creatures, resembling monstrous worms. Their bodies, when not in hiding, are constantly writhing, and multiple forms of these creatures have been encountered.
The average worm stacks in at ten-feet in length, being a little over three feet in diameter, though this can vary greatly - the shortest worm seen thus far has measured in at only three-feet in length, while the largest encountered was estimated to be nearly ten times that size, giving it an estimated thirty-feet of length, and spanning six feet in width.
The worm is much easier to fell than it's four-legged counterpart; while this being is much more agile, and therefore much more immediately dangerous, the serpent is neither as capable, offensively, or as well-armored as the walker.
The worm's natural defenses consist only of the scales surrounding its muscled form.
Aside from its scales, various feelers line the edges of the worm's body - part from these, the worm has no features to help it digest sensory information.
These are thick, sturdy appendages, that help to restrict prey, during the constriction process. The feelers are thought to also act as propellers, aiding in the worm's traversing of the environment; the worm either burrows under the ground, or rests at a surface level. Certain men have issued claims that they've found the creatures in lakes and ponds, as well, but this has yet to be confirmed.
The worm is an opportunist, often laying in wait for its prey. The worm can remain still for an indefinite amount of time - once its prey has stumbled into its trap, the beast will ensnare the victim, constricting it, attempting to squeeze the life out of it.
In more open-combat, the worm typically uses its strong body to assault the foe, slamming and ramming into it, in addition to its use of constriction - the crushing force of its coils has been the fall of many a man; there are few that have survived its onslaught on their own - many have only survived by having an ally near to free them from the worm's grip.
The worm has a mouth on either end of its body - each mouth is lined with rows of sharp, primarily carnivorous, sets of teeth.
Few have made claims of seeing pale, bipedal figures roaming the outer edges of the world - these haven't been proven, but stranger things have happened in places far more ordinary than the Far Lands. Some speculate that something within, or perhaps the Far Lands themselves, are acting as a rift between the mortal world, and the world of the spirits'. What this means for humans remains to be seen.
There have been human men and women that are believed to have retreated to the depths of the Far Lands. They are assumed dead - and perhaps they very well never managed to reach even the entrance to the woods, but perhaps they did make it. Perhaps they live on, corrupted by the force of this strange place.
Images crafted by the amazing Elka and MkSwagMuffin!
The realm is dark. This we know. For what reason, we do not. The sun and moon may remain blocked out by the mass of trees, though the cause of its twilit appearance may be the work of something more sinister. The Lands are marked by a massive expansive of woods. The trees themselves jut suddenly from the ground, creating a sudden break in the environment. Stepping foot into the treeline provides many with a sense of terror, though it remains unknown whether this is a direct affect of the region or the stigma that sticks to it in the minds of so many.
Certain scholars have taken it upon themselves to discover the truth of the Far Lands - this has yet to be uncovered; many of the scholars grow lost or die in the woods. The few that have returned with mind, body, and soul intact have dictated more than a few oddities. At certain points, the Far Lands grow blazingly hot, with no discernible source for the heat. The temperature, however, is enough to drive a person away, or continue at risk of being burned alive. The environment differs drastically, at certain points - the marshes and woods present at entry give way to lakes and plains much deeper in. It is expected that further region changes rest deeper within.
Hulking beasts prey upon every moving thing within the Far Lands. Their anger and malice is such that clearings of trees have been demolished due to the rampaging monsters.
Strangest of all, though, are the desolated human structures that several scholars reported finding in their expeditions. Upon return, these were not to be found - however, this could have been only a mere lapse in recollection of the proper directions.
Giants
These great, lumbering, humanoid beings were driven back to the outer edges of the lands in the Great Push. Many giants live as loners, and more so have taken to residing in the city of giants resting below Dragon's Spine, but many have fallen into small tribes that roam and inhabit the Far Lands. These grow feral, from the Far Land's influence. This ferality lends their actions a wild sort of unpredictability, and lends the already powerful creatures yet another massive increase of strength. The only flaw in these things acts as another benefit of theirs; the size of the geiants makes them an easy target, but cuts the average human down to little more than a rodent in comparison. Many a warrior has been felled in battle due to their underestimation of the swiftness and agility of the giants; their speed is much greater than their large and bulky frames may give them credence for.
Crawlers
Large, quadrupedal beasts that stalk among the Far Lands. Sightings of these have confirmed that their sizes can span from that of an average-sized dog, to a form that's comparable to a smaller mountain. One traveler's citing claims that he encountered one such beast, that, upon approaching, rose onto its hind legs, reaching a height large enough to blot out the sun.
Walkers are covered in a series of scales, which can vary in color from a rustic red to a dull blue, though the most common appearance is an atypical grey. Some have speculated that their coloring is representative of a type of ranking within a pack, though it is unknown as to whether the walkers have any sort of hierarchy or not.
Beneath the scales lays a thick exoskeleton - many a warrior has lost a blade that grew wedged between the beast's hide. At the moment, the very few warriors that have felled a walker have done so either through extreme cunning, or blunt force - either through the use of traps, or weapons such as hammers; the average blade doesn't seem to be capable of penetrating this creature's natural armor.
The beast moves along on four legs - these legs are, as the rest of the body, protected by a layer of scales and exoskeleton; each leg is ended in a sort of paw that wields four severely sharp claws. The crawler often moves at a slow crawl - thus the reasoning for its name, but is capable of swiftly moving into a rapid charge, when it detects either an adversary or nearby prey.
These claws are dense enough, and pack enough of an impact, that they've proven themselves capable of cleaving armored men in half.
In addition to its other assets, the crawlers boast enormous jaws, the destruction force of which is currently unknown, along with a very powerful, barbed tail.
Flies
The bodies of these winged arthropods are constructed from several different plated segments. The sizes and length of their bodies can vary; the typical fly spans no more than a single meter in length, and the width is often no thicker than the leg of the typical human. However, the sizes of these creatures are thought to continue to increase for however long such a thing lives.
Midway on the body of a fly spans two separate pairs of leathery wings, each of which is adorned at its crest with a claw-like structure that the creature uses in close-range assaults.
The head of the fly is adorned with several pairs of bead-like eyes completed with a set of antenna and a pair of vicious fangs. The mandibles are heavily muscled, and can cause severe lacerations in whatever they may latch onto. In addition to immediate physical damage exerted, the creature generates a severe venom that it empties into potential victims.
At the opposing end of the mouth lies a gland situated near the end of the fly's body. This opening is used to project an acidic substance onto prey and predator alike from long distances.
Also commonly referred to as 'serpents.'
Thick, serpentine-like creatures, resembling monstrous worms. Their bodies, when not in hiding, are constantly writhing, and multiple forms of these creatures have been encountered.
The average worm stacks in at ten-feet in length, being a little over three feet in diameter, though this can vary greatly - the shortest worm seen thus far has measured in at only three-feet in length, while the largest encountered was estimated to be nearly ten times that size, giving it an estimated thirty-feet of length, and spanning six feet in width.
The worm is much easier to fell than it's four-legged counterpart; while this being is much more agile, and therefore much more immediately dangerous, the serpent is neither as capable, offensively, or as well-armored as the walker.
The worm's natural defenses consist only of the scales surrounding its muscled form.
Aside from its scales, various feelers line the edges of the worm's body - part from these, the worm has no features to help it digest sensory information.
These are thick, sturdy appendages, that help to restrict prey, during the constriction process. The feelers are thought to also act as propellers, aiding in the worm's traversing of the environment; the worm either burrows under the ground, or rests at a surface level. Certain men have issued claims that they've found the creatures in lakes and ponds, as well, but this has yet to be confirmed.
The worm is an opportunist, often laying in wait for its prey. The worm can remain still for an indefinite amount of time - once its prey has stumbled into its trap, the beast will ensnare the victim, constricting it, attempting to squeeze the life out of it.
In more open-combat, the worm typically uses its strong body to assault the foe, slamming and ramming into it, in addition to its use of constriction - the crushing force of its coils has been the fall of many a man; there are few that have survived its onslaught on their own - many have only survived by having an ally near to free them from the worm's grip.
The worm has a mouth on either end of its body - each mouth is lined with rows of sharp, primarily carnivorous, sets of teeth.
Spirits
Few have made claims of seeing pale, bipedal figures roaming the outer edges of the world - these haven't been proven, but stranger things have happened in places far more ordinary than the Far Lands. Some speculate that something within, or perhaps the Far Lands themselves, are acting as a rift between the mortal world, and the world of the spirits'. What this means for humans remains to be seen.
Man?
There have been human men and women that are believed to have retreated to the depths of the Far Lands. They are assumed dead - and perhaps they very well never managed to reach even the entrance to the woods, but perhaps they did make it. Perhaps they live on, corrupted by the force of this strange place.
Images crafted by the amazing Elka and MkSwagMuffin!